Hearthfall [Prototype]
A downloadable game for Windows
This build is a gameplay prototype focusing purely on core mechanics and game feel.
About the Game
A hybrid of City Builder and Tower Defense.
The Core Loop
Day Phase: Manage an economy. Assign your workforce, balance gathering resources, and expand your territory into the dangerous unknown.
Night Phase: Defend against relentless waves of enemies. Keep the Beacon burning—if you run out of fuel, the light fails, and the true nightmares emerge from the dark.
Controls
[WASD / Arrow Keys] – Move camera
[Mouse Wheel] – Zoom in / out
[Left Mouse Button] – Select / Place buildings
[Right Mouse Button / Esc] – Cancel / Pause
Current Content
Estimated Playtime: ~10–15 minutes
Features: 20 playable waves / 4 basic towers
We need your feedback!
Since the core loop is the main focus of this build, I would deeply appreciate your thoughts in the comments below:
1. Did the balance between day (building) and night (defending) feel right?
2. Did you feel you had enough resources/time to prepare for the night?
3. What felt the most frustrating or confusing?
If you found any bugs or have longer feedback, feel free to leave a comment or give feedback: https://forms.gle/fT4BABcE6PJvNr5f7
DISCLAIMER:
All 3D models, icons and ui element are temporary placeholders (grayboxing).
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Author | BuggedKing |
| Genre | Strategy, Survival |
| Made with | Unity |
| Tags | 3D, Atmospheric, City Builder, Dark Fantasy, Fantasy, Hex Based, Roguelite, Singleplayer, Tower Defense |
| Average session | About a half-hour |
| Languages | English, Polish |
| Content | No generative AI was used |


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